Here is the link to a really hilarious picture I found through Tim on Twitter. Enjoy! http://lockerz.com/s/204599010
Bonus picture link: http://community.wizards.com/go/thread/view/75882/29082479/Do_you_think_5e_Should_have_less_emphasis_on_Combat_and_more_on_Role-playing?pg=1
Scroll down to post number 7 on this Wizard's Community Board thread. The picture is hilarious if you've played 4e. Thanks Arcane_Guyver!
...About Challenger
...1001 RPG Quotes
Saturday 28 April 2012
Thursday 26 April 2012
Crash Course for New Players
Are you completely new to role-playing games? Do you think they're interesting and want to get started? I'm planning on putting some of this article into the full version of Challenger when the next revision comes out. For now, I hope this helps some new players to the game.
Step 1. Download Challenger in any format you want across the internet for free. If you're 'new' to the whole hobby you might want to check out "Challenger Basic Edition" which is designed for complete beginners and will train you how to play a role-playing game in 9 easy steps with 3 pre-made adventures and 4 pre-made characters. Starting out in role-playing has never been cheaper or easier! You can find the book only on Amazon currently (I'm trying to spiff up the PDF).
Step 2. If you downloaded Challenger Basic Edition, just follow the instructions therein. If you downloaded the full version, here are the areas you'll want to read:
If you're a player: Chapter 1, Rules, then just make a character following the step-by-step instructions.
If you're the one player who is the GM (Game Master): Read Chapter 7: The GM's Section, paying particular attention to "Running the Game" "Adventure Design" and "The included monsters at the back of the book complete with full game statistics". Don't worry about understanding everything, or reading too much. When you've got a basic idea of what you're doing, haul out the "Sample Adventure" and start play. I guarantee by the end of the game you'll know a heck of a lot more.
Step 3.
If you're the GM, continue to read the GM's section and the advice for GM's at the back of the book. Use this info to make your own "Adventures" filled with "Monsters" and "Challenges" from the pre-made monster section and from your own "Imagination". You'll only get better with practice.
If you're a player, try reading some of the rules on combat, role-playing, and skill-use. Don't worry too much, though, the GM will be figuring all that out for you anyway.
Step 4.
Congratulations! You can now call yourself a veteran Role-Player and Gamer! Remember, you don't need to know everything right off the bat to play, and you certainly don't need to read all the rules to play. The best way to learn, oddly, is just to play the game. You'll be surprised at how easy it is to pick up.
Refer to the "Examples of Play" in Chapter 1 if you run into any problems. They cover most of anything that can crop up in a game. If your question still isn't answered, make it up and keep playing. You'll eventually figure it out. Don't worry about being perfect, just try to have fun and learn as you go.
Best of Luck!
--David L. Dostaler
Author, Challenger RPG
...Challenger in PDF
Step 1. Download Challenger in any format you want across the internet for free. If you're 'new' to the whole hobby you might want to check out "Challenger Basic Edition" which is designed for complete beginners and will train you how to play a role-playing game in 9 easy steps with 3 pre-made adventures and 4 pre-made characters. Starting out in role-playing has never been cheaper or easier! You can find the book only on Amazon currently (I'm trying to spiff up the PDF).
Step 2. If you downloaded Challenger Basic Edition, just follow the instructions therein. If you downloaded the full version, here are the areas you'll want to read:
If you're a player: Chapter 1, Rules, then just make a character following the step-by-step instructions.
If you're the one player who is the GM (Game Master): Read Chapter 7: The GM's Section, paying particular attention to "Running the Game" "Adventure Design" and "The included monsters at the back of the book complete with full game statistics". Don't worry about understanding everything, or reading too much. When you've got a basic idea of what you're doing, haul out the "Sample Adventure" and start play. I guarantee by the end of the game you'll know a heck of a lot more.
Step 3.
If you're the GM, continue to read the GM's section and the advice for GM's at the back of the book. Use this info to make your own "Adventures" filled with "Monsters" and "Challenges" from the pre-made monster section and from your own "Imagination". You'll only get better with practice.
If you're a player, try reading some of the rules on combat, role-playing, and skill-use. Don't worry too much, though, the GM will be figuring all that out for you anyway.
Step 4.
Congratulations! You can now call yourself a veteran Role-Player and Gamer! Remember, you don't need to know everything right off the bat to play, and you certainly don't need to read all the rules to play. The best way to learn, oddly, is just to play the game. You'll be surprised at how easy it is to pick up.
Refer to the "Examples of Play" in Chapter 1 if you run into any problems. They cover most of anything that can crop up in a game. If your question still isn't answered, make it up and keep playing. You'll eventually figure it out. Don't worry about being perfect, just try to have fun and learn as you go.
Best of Luck!
--David L. Dostaler
Author, Challenger RPG
...Challenger in PDF
Wednesday 25 April 2012
Challenger's Future
Edit: November 23, 2013
Hi there, this is a really old post and most of this stuff has already been done, or not implemented.
Anything marked with an '*' has been done. Anything marked with a '@' was not changed.
...About Challenger
What's in the future for Challenger? Well, I plan to continue to rely on the help of my completely epic playtesters and readers. Joining that group of epic people is just as easy as dropping me a line via e-mail and telling me what you want fixed or improved in Challenger.
There is currently a new revision of Challenger in the works. I have many fine people involved in the brainstorming process already. The planned changes (so far) are as follows:
If you have any ideas for further revisions or improvements, please let me know! If you disagree with any of above changes (or agree with them) please, also, let me know. I look forward to hearing your opinion on how to improve Challenger.
David L. Dostaler
Author, Challenger RPG
Hi there, this is a really old post and most of this stuff has already been done, or not implemented.
Anything marked with an '*' has been done. Anything marked with a '@' was not changed.
...About Challenger
What's in the future for Challenger? Well, I plan to continue to rely on the help of my completely epic playtesters and readers. Joining that group of epic people is just as easy as dropping me a line via e-mail and telling me what you want fixed or improved in Challenger.
There is currently a new revision of Challenger in the works. I have many fine people involved in the brainstorming process already. The planned changes (so far) are as follows:
- Rework the entire Skills Chapter and make it simpler, more effective, and more clear. *
- Remove/Rework Broad Skills. @
- Add Weapon Damage to the game while including an option for 'classic style' set damage. *
- Rework all powers/monsters/adventures/magic items to update to the new weapon damage rules (see above). *
- Include an entry in every class for: Armor Training, Weapon Training, and Skills available. *
- Rework all class descriptions to make them more cool. Possibly alphabetize the classes and races (if I'm not too lazy). *
- Alphabetize and rework the glossary to make things simpler and more clear. *
- Include an entry for new players at the start of the book (because so many people totally new to the hobby are checking out Challenger). *
- Improve general quality and layout. *
- Possibly include an example Dungeon Map to aid new GM's in creating their own adventures. *
- Better explanation of strange acronyms for new players. *
- Rework the entire Equipment section to make it less random. Give Weapons and Armor individual entries. *
- Include more monsters (by request). *
- Possibly include more playable classes (this was requested, but nobody has given me any ideas for new classes, so I'm kind of stuck there). @
- Update the Amazon Challenger file to that of the newer PDF version on RPGnow with more artwork (some people have noticed this. What can I say? I'm lazy, the current newest version is the PDF version on RPGnow.com and in the print book. It's a lot of work messing around with different ePub and Mobi formats). *
- Improve the ToC. *
- Add Bookmarks to the PDF. *
- Make it easier for new players with a help section in the introduction. De-emphasize rules and number crunching and emphasize story in the introduction. *
- Thinking about adding in a "Telekinetic" character class. *
If you have any ideas for further revisions or improvements, please let me know! If you disagree with any of above changes (or agree with them) please, also, let me know. I look forward to hearing your opinion on how to improve Challenger.
David L. Dostaler
Author, Challenger RPG
Tuesday 24 April 2012
About the Challenger RPG Website
Hi everyone. I just put up this blog because so many people were downloading Challenger. Thanks for the awesome support guys! 10k+ downloads per month on Amazon.com is amazing!
On the website you'll find:
- Links to Sites where you can Download Challenger for Free
- Links to Cool RPG Websites and other Interesting Materials
- How to Contact the Author
- Our Twitter Feed
- How to find us on Facebook
- Up-to-date news on Challenger
- How to buy the Print Edition of Challenger
- An FAQ
- My Favourite Twitter Tweets (and, yes, 'favourite' is spelled with a 'u' if you're a Canadian)
- Info About the Author
- And More...
...About Challenger RPG
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